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			102 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
//
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// Help! Evil alien creatures have hidden eggs all over the Earth
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// and they're starting to hatch!
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//
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// Before you jump into battle, you'll need to know three things:
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//
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// 1. You can attach functions to structs (and other "type definitions"):
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//
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//     const Foo = struct{
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//         pub fn hello() void {
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//             std.debug.print("Foo says hello!\n", .{});
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//         }
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//     };
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//
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// 2. A function that is a member of a struct is "namespaced" within
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//    that struct and is called by specifying the "namespace" and then
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//    using the "dot syntax":
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//
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//     Foo.hello();
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//
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// 3. The NEAT feature of these functions is that if their first argument
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//    is an instance of the struct (or a pointer to one) then we can use
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//    the instance as the namespace instead of the type:
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//
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//     const Bar = struct{
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//         pub fn a(self: Bar) void {}
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//         pub fn b(this: *Bar, other: u8) void {}
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//         pub fn c(bar: *const Bar) void {}
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//     };
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//
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//    var bar = Bar{};
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//    bar.a() // is equivalent to Bar.a(bar)
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//    bar.b(3) // is equivalent to Bar.b(&bar, 3)
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//    bar.c() // is equivalent to Bar.c(&bar)
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//
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//    Notice that the name of the parameter doesn't matter. Some use
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//    self, others use a lowercase version of the type name, but feel
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//    free to use whatever is most appropriate.
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//
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// Okay, you're armed.
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//
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// Now, please zap the alien structs until they're all gone or
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// Earth will be doomed!
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//
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const std = @import("std");
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// Look at this hideous Alien struct. Know your enemy!
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const Alien = struct {
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    health: u8,
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    // We hate this method:
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    pub fn hatch(strength: u8) Alien {
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        return Alien{
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            .health = strength * 5,
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        };
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    }
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};
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// Your trusty weapon. Zap those aliens!
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const HeatRay = struct {
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    damage: u8,
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    // We love this method:
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    pub fn zap(self: HeatRay, alien: *Alien) void {
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        alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
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    }
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};
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pub fn main() void {
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    // Look at all of these aliens of various strengths!
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    var aliens = [_]Alien{
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        Alien.hatch(2),
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        Alien.hatch(1),
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        Alien.hatch(3),
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        Alien.hatch(3),
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        Alien.hatch(5),
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        Alien.hatch(3),
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    };
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    var aliens_alive = aliens.len;
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    const heat_ray = HeatRay{ .damage = 7 }; // We've been given a heat ray weapon.
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    // We'll keep checking to see if we've killed all the aliens yet.
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    while (aliens_alive > 0) {
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        aliens_alive = 0;
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        // Loop through every alien by reference (* makes a pointer capture value)
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        for (&aliens) |*alien| {
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            // *** Zap the alien with the heat ray here! ***
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            ???.zap(???);
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            // If the alien's health is still above 0, it's still alive.
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            if (alien.health > 0) aliens_alive += 1;
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        }
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        std.debug.print("{} aliens. ", .{aliens_alive});
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    }
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    std.debug.print("Earth is saved!\n", .{});
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}
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