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			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
//
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// Being able to group values together lets us turn this:
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//
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//     point1_x = 3;
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//     point1_y = 16;
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//     point1_z = 27;
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//     point2_x = 7;
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//     point2_y = 13;
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//     point2_z = 34;
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//
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// into this:
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//
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//     point1 = Point{ .x=3, .y=16, .z=27 };
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//     point2 = Point{ .x=7, .y=13, .z=34 };
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//
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// The Point above is an example of a "struct" (short for "structure").
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// Here's how that struct type could have been defined:
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//
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//     const Point = struct{ x: u32, y: u32, z: u32 };
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//
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// Let's store something fun with a struct: a roleplaying character!
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//
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const std = @import("std");
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// We'll use an enum to specify the character class.
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const Class = enum {
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    wizard,
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    thief,
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    bard,
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    warrior,
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};
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// Please add a new property to this struct called "health" and make
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// it a u8 integer type.
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const Character = struct {
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    class: Class,
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    gold: u32,
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    experience: u32,
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};
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pub fn main() void {
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    // Please initialize Glorp with 100 health.
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    var glorp_the_wise = Character{
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        .class = Class.wizard,
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        .gold = 20,
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        .experience = 10,
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    };
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    // Glorp gains some gold.
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    glorp_the_wise.gold += 5;
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    // Ouch! Glorp takes a punch!
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    glorp_the_wise.health -= 10;
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    std.debug.print("Your wizard has {} health and {} gold.\n", .{
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        glorp_the_wise.health,
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        glorp_the_wise.gold,
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    });
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}
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