Merge pull request 'Add exercises for packed structs/unions' (#374) from justusk/ziglings:packed into main

Reviewed-on: https://codeberg.org/ziglings/exercises/pulls/374
This commit is contained in:
Chris Boesch 2026-03-13 18:18:50 +01:00
commit e6d93d731a
5 changed files with 351 additions and 1 deletions

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@ -265,7 +265,7 @@ pub fn build(b: *Build) !void {
const progress_file_size = try progress_file.length(io);
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
var gpa = std.heap.DebugAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
const contents = try allocator.alloc(u8, progress_file_size);
@ -1308,6 +1308,14 @@ const exercises = [_]Exercise{
\\& 1110 // (bitmask)
\\= 0110
},
.{
.main_file = "111_packed.zig",
.output = "",
},
.{
.main_file = "112_packed2.zig",
.output = "",
},
.{
.main_file = "999_the_end.zig",
.output =

175
exercises/111_packed.zig Normal file
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@ -0,0 +1,175 @@
//
// We've already learned plenty about bit manipulation using bitwise operations
// in exercices 097 and 098 and in quiz 110. The techniques we already know work
// just fine, but creating masks and shifting individual bits around can become
// quite tedious and unwieldy pretty quickly.
// What if there was a better, a more convenient way to control invidivual bits?
//
// Luckily, Zig has a keyword for exactly this purpose:
//
// packed
//
// It doesn't do anything on its own, to unlock its potential (and to get our
// program to compile) we have to attach it either to a struct or to a union
// declaration:
//
// const Foo = packed struct { ... };
// const Bar = packed union { ... };
//
// Now, what does this keyword even do?
// To answer this question we first have to talk about *container layouts*.
//
// Plain structs and unions use the `auto` layout; it gives no guarantees about
// their size or the order of the fields they contain, both are fully up to the
// compiler (though both size and field order *are* guaranteed to be the same
// across any single compilation unit).
//
// Attaching the `packed` keyword to a container makes it use `packed` layout:
// Suddenly, all of its fields are *packed* together tightly without any padding
// in between and their order is guaranteed to be the same as the one specified
// in our source code. For structs, the size of the container is guaranteed to
// be the sum of the (bit-)sizes of all of its fields. For unions, all fields
// have to have the exact same (bit-)size (no padding allowed!); the union itself
// is also guaranteed to be exactly of this size.
//
// If you're familiar with C, you might have already heard of structure packing
// in a different context: arranging fields in a way that minimizes the amount
// of alignment padding between them (or having the compiler do it for you).
// This is *not* what Zig's `packed` keyword is for!
//
// Try to make the comptime assertions below pass:
const PackedStruct = packed struct {
a: u2,
b: u?,
};
comptime {
assert(@bitSizeOf(PackedStruct) == 6);
}
const PackedUnion = packed union {
a: bool,
b: u?,
};
comptime {
assert(@bitSizeOf(PackedUnion) == 1);
}
// Now, how can we use this new knowledge to manipulate some bits?
//
// As you might have already guessed, `packed` containers are very useful for
// representing bitflags or other tightly packed collections of bit-sized values
// often found in file headers and network protocols.
//
// Let's take a look at a real-life example:
// The LZ4 compression format () specifies a frame format to describe compressed
// data. Each LZ4 frame has a descriptor, and each descriptor contains a 'FLG'
// byte that specifies the contents of its frame:
/// | BitNb | 7-6 | 5 | 4 | 3 | 2 | 1 | 0 |
/// | ------- |-------|-------|----------|------|----------|--------|------|
/// |FieldName|Version|B.Indep|B.Checksum|C.Size|C.Checksum|Reserved|DictID|
///
const FLG = packed struct(u8) {
dict_id: bool,
reserved: u1 = 0,
content_checksum: bool,
content_size: bool,
block_checksum: bool,
block_indepencence: bool,
version: u2,
};
// Wait, what's with the `(u8)` after the `struct` keyword? What do integers have
// to do with all of this?
// Well, this is a good opportunity to come clear about something:
// packed structs and packed unions aren't actually structs or unions at all...
// They are merely integers in disguise! For all intents and purposes, their
// fields are just convenient names for ranges of their underlying bits. To make
// it easier to enforce size requirements for packed containers, Zig allows us
// to specify a *backing integer* for them, just like for enums.
//
// In the case of `FLG`, we want our struct to occupy exactly a single byte, so
// we specify `u8` as the backing integer. It's safe to convert between a packed
// container and its backing integer using the builtin `@bitCast`.
// The LZ4 spec also mandates that reserved bits must always be zero, so it's
// good practice to set `0` as a default value for `reserved`.
//
// The fields of a packed struct start at the least significant bit of its backing
// integer and end at its most significant bit. This is the case no matter what
// endianness our target has.
//
// Try to silence the complaints below:
const Bits = packed struct(u4) {
a: u1 = 0,
b: u1 = 0,
c: u1 = 0,
d: u1 = 0,
};
pub fn main() void {
{
const expected: Bits = @bitCast(@as(u4, 0b1000));
const my_bits: Bits = .{};
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b0001));
const my_bits: Bits = .{};
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b0010));
const my_bits: Bits = .{};
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b0011));
const my_bits: Bits = .{};
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b1101));
const my_bits: Bits = .{};
if (my_bits != expected) complain(my_bits, expected, @src());
}
}
// As we can see, equality comparisons (`==` and `!=`) work for packed structs.
// They also work for packed unions. However, since packed containers are not
// naturally ordered, we can't use any other comparison operators on them.
//
// It's also possible to use packed containers in `switch` statements, which we
// will cover in the next exercise!
//
// Since packed containers make very strong guarantees about their memory layout,
// only a handful of types are eligible to be part of them.
// The following types are allowed as field types:
//
// - integers
// - floats
// - bool
// - void
// - enums with explicit backing integers
// - packed unions
// - packed structs
//
const std = @import("std");
const assert = std.debug.assert;
fn complain(my_bits: Bits, expected: Bits, src_loc: std.builtin.SourceLocation) void {
std.debug.print(
"That's not quite right! You've got 0b{b:0>4}, but we want 0b{b:0>4} in line {d}.\n",
.{ @as(u4, @bitCast(my_bits)), @as(u4, @bitCast(expected)), src_loc.line },
);
}
// () https://github.com/lz4/lz4/blob/5c4c1fb2354133e1f3b087a341576985f8114bd5/doc/lz4_Frame_format.md#frame-descriptor

78
exercises/112_packed2.zig Normal file
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@ -0,0 +1,78 @@
//
// We've already learned about switch statements in exercises 030, 031 and 108.
// They also work with packed containers:
const S = packed struct(u2) {
a: bool,
b: i1,
};
// Try to make it compile without adding an `else` prong!
comptime {
const s: S = .{ .a = true, .b = -1 };
switch (s) {
.{ .a = true, .b = -1 } => {}, // ok!
.{ .a = true, .b = ??? },
.{ .a = ???, .b = 0 },
.{ .a = ???, .b = ??? },
=> @compileError("We don't want to end up here!"),
}
}
// As we can see, switching on packed structs is pretty straightforward.
// When switching on packed unions however, we'll realize that a packed
// union never keeps track of its active tag, not even in debug mode! This
// means that packed unions compare solely by their bit pattern (again, just
// like integers).
const U = packed union(u2) {
a: u2,
b: i2,
};
// Find and remove the duplicate case!
comptime {
const u: U = .{ .a = 3 };
switch (u) {
.{ .a = 3 } => {}, // ok!
.{ .a = 2 },
.{ .b = 1 },
.{ .b = -1 },
.{ .a = 0 },
=> @compileError("We don't want to end up here!"),
}
}
// Since packed unions don't have the concept of an active tag, it's always legal
// to access any of their fields. This can be useful to view the same data from
// different perspectives seamlessly.
//
// Try to make the float below negative:
/// IEEE 754 half precision float
const Float = packed union(u16) {
value: f16,
bits: packed struct(u16) {
mantissa: u10,
exponent: u5,
sign: u1,
},
};
pub fn main() void {
// Reminder: if the sign bit of a float is set, the number is negative!
var number: Float = .{ .value = 2.34 };
number.bits.??? = ???;
if (number.value != -2.34) {
std.debug.print("Make it negative!\n", .{});
}
}
// This concludes our introduction to packed containers. The next time you need
// control over individual bits, keep them in mind as a potent alternative!
//
const std = @import("std");

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@ -0,0 +1,57 @@
--- exercises/111_packed.zig 2026-03-13 11:18:44
+++ answers/111_packed.zig 2026-03-13 11:18:57
@@ -41,7 +41,7 @@
const PackedStruct = packed struct {
a: u2,
- b: u?,
+ b: u4,
};
comptime {
@@ -50,7 +50,7 @@
const PackedUnion = packed union {
a: bool,
- b: u?,
+ b: u1,
};
comptime {
@@ -113,31 +113,31 @@
pub fn main() void {
{
const expected: Bits = @bitCast(@as(u4, 0b1000));
- const my_bits: Bits = .{};
+ const my_bits: Bits = .{ .d = 1 };
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b0001));
- const my_bits: Bits = .{};
+ const my_bits: Bits = .{ .a = 1 };
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b0010));
- const my_bits: Bits = .{};
+ const my_bits: Bits = .{ .b = 1 };
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b0011));
- const my_bits: Bits = .{};
+ const my_bits: Bits = .{ .a = 1, .b = 1 };
if (my_bits != expected) complain(my_bits, expected, @src());
}
{
const expected: Bits = @bitCast(@as(u4, 0b1101));
- const my_bits: Bits = .{};
+ const my_bits: Bits = .{ .a = 1, .c = 1, .d = 1 };
if (my_bits != expected) complain(my_bits, expected, @src());
}
}

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@ -0,0 +1,32 @@
--- exercises/112_packed2.zig 2026-03-13 11:14:08
+++ answers/112_packed2.zig 2026-03-13 11:14:16
@@ -13,9 +13,9 @@
const s: S = .{ .a = true, .b = -1 };
switch (s) {
.{ .a = true, .b = -1 } => {}, // ok!
- .{ .a = true, .b = ??? },
- .{ .a = ???, .b = 0 },
- .{ .a = ???, .b = ??? },
+ .{ .a = true, .b = 0 },
+ .{ .a = false, .b = 0 },
+ .{ .a = false, .b = -1 },
=> @compileError("We don't want to end up here!"),
}
}
@@ -39,7 +39,6 @@
.{ .a = 3 } => {}, // ok!
.{ .a = 2 },
.{ .b = 1 },
- .{ .b = -1 },
.{ .a = 0 },
=> @compileError("We don't want to end up here!"),
}
@@ -65,7 +64,7 @@
// Reminder: if the sign bit of a float is set, the number is negative!
var number: Float = .{ .value = 2.34 };
- number.bits.??? = ???;
+ number.bits.sign = 1;
if (number.value != -2.34) {
std.debug.print("Make it negative!\n", .{});
}