chip8-emulator/chip8/chip8.go
2022-02-23 16:54:12 -03:00

69 lines
1.7 KiB
Go

package chip8
import (
"encoding/binary"
"math"
)
const (
MemorySize = 4096 // 4KB of memory
StackSize = 16
InstructionSize = 2
)
const (
ProgramAddress = uint16(0x0200)
StackAddress = uint16(0x0EA0)
VideoBufferAddress = uint16(0x0F00)
)
type Emulator struct {
V [16]uint8 // general registers
I uint16 // address register
SP uint16 // stack pointer
PC uint16 // program counter
Memory [MemorySize]uint8 // 4KB of system RAM
Timer struct {
Delay uint8 // delay timer
Sound uint8 // sound timer
}
ROM []uint8
}
func NewEmulator() *Emulator {
emulator := new(Emulator)
emulator.Reset()
return emulator
}
func (emulator *Emulator) Reset() {
emulator.V = [16]uint8{}
emulator.I = 0
emulator.SP = StackAddress
emulator.PC = ProgramAddress
emulator.Memory = [MemorySize]uint8{}
emulator.Timer.Delay = 0
emulator.Timer.Sound = 0
copy(emulator.Memory[ProgramAddress:], emulator.ROM)
}
func (emulator *Emulator) Step() {
emulator.Timer.Delay = uint8(math.Max(0, float64(emulator.Timer.Delay)-1))
emulator.Timer.Sound = uint8(math.Max(0, float64(emulator.Timer.Sound)-1))
instruction := binary.BigEndian.Uint16(emulator.Memory[emulator.PC:])
switch instruction & 0xF000 {
case 0x1000: // 1nnn - JP addr
emulator.Jump(instruction & 0x0FFF)
case 0x2000: // 2nnn - CALL addr
emulator.Call(instruction & 0x0FFF)
case 0x3000: // 3xkk - SE Vx, byte
emulator.SkipEqual(uint8(instruction&0x0F00>>8), uint8(instruction&0x00FF))
case 0x4000: // 4xkk - SNE Vx, byte
emulator.SkipNotEqual(uint8(instruction&0x0F00>>8), uint8(instruction&0x00FF))
case 0x5000: // 5xy0 - SE Vx, Vy
emulator.SkipRegistersEqual(uint8(instruction&0x0F00>>8), uint8(instruction&0x00F0>>4))
}
}