#include "libretro-common/include/libretro.h" #include // RETRO_API void retro_set_environment(retro_environment_t); // RETRO_API void retro_set_video_refresh(retro_video_refresh_t); // RETRO_API void retro_set_audio_sample(retro_audio_sample_t); // RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t); // RETRO_API void retro_set_input_poll(retro_input_poll_t); // RETRO_API void retro_set_input_state(retro_input_state_t); RETRO_API void retro_init(void) { void Initialize(void); Initialize(); } RETRO_API void retro_deinit(void) { void Deinitialize(void); Deinitialize(); } RETRO_API unsigned retro_api_version(void) { return 1; } RETRO_API void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); void GetEmulatorInfo(struct retro_system_info * info); GetEmulatorInfo(info); } RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info) { memset(info, 0, sizeof(*info)); void GetEmulatorAVInfo(struct retro_system_av_info * info); GetEmulatorAVInfo(info); } // RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device); // RETRO_API void retro_reset(void); // RETRO_API void retro_run(void); // RETRO_API size_t retro_serialize_size(void); // RETRO_API bool retro_serialize(void *data, size_t size); // RETRO_API bool retro_unserialize(const void *data, size_t size); // RETRO_API void retro_cheat_reset(void); // RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code); // RETRO_API bool retro_load_game(const struct retro_game_info *game); // RETRO_API bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info); // RETRO_API void retro_unload_game(void); // RETRO_API unsigned retro_get_region(void); // RETRO_API void *retro_get_memory_data(unsigned id); // RETRO_API size_t retro_get_memory_size(unsigned id);