package chip8 func (emulator *Emulator) ClearScreen() { // TODO: clear the screen buffer emulator.PC += InstructionSize } func (emulator *Emulator) Return() { emulator.StackPop() } func (emulator *Emulator) Jump(addr uint16) { emulator.PC = addr } func (emulator *Emulator) Call(addr uint16) { emulator.StackPush() emulator.PC = addr } func (emulator *Emulator) SkipEqual(x uint8, value uint8) { if emulator.V[x] == value { emulator.PC += InstructionSize * 2 } else { emulator.PC += InstructionSize } } func (emulator *Emulator) SkipNotEqual(x uint8, value uint8) { if emulator.V[x] != value { emulator.PC += InstructionSize * 2 } else { emulator.PC += InstructionSize } } func (emulator *Emulator) SkipRegistersEqual(x uint8, y uint8) { if emulator.V[x] == emulator.V[y] { emulator.PC += InstructionSize * 2 } else { emulator.PC += InstructionSize } }