package main import ( _ "embed" "log" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/tangzero/chip8-emulator/chip8" ) //go:embed test_opcode.ch8 var DefaultROM []byte const ( ScreenScale = 20 Width = chip8.Width * ScreenScale Height = chip8.Height * ScreenScale ) type State = int const ( LoadingState State = iota RunningState ) // Keyboard Layout // 1 2 3 C // 4 5 6 D // 7 8 9 E // A 0 B F var KeyMapping = []ebiten.Key{ ebiten.KeyX, ebiten.Key1, ebiten.Key2, ebiten.Key3, ebiten.KeyQ, ebiten.KeyW, ebiten.KeyE, ebiten.KeyA, ebiten.KeyS, ebiten.KeyD, ebiten.KeyZ, ebiten.KeyC, ebiten.Key4, ebiten.KeyR, ebiten.KeyF, ebiten.KeyV, } type UI struct { Emulator *chip8.Emulator State State } func (ui *UI) Run() { for { ui.Emulator.Cycle() time.Sleep(time.Millisecond * 2) } } func (ui *UI) Update() error { switch ui.State { case LoadingState: go ui.Run() ui.State = RunningState case RunningState: ui.Emulator.UpdateTimers() } return nil } func (ui *UI) Draw(screen *ebiten.Image) { frame := ebiten.NewImageFromImage(ui.Emulator.Display) operation := new(ebiten.DrawImageOptions) operation.GeoM.Scale(ScreenScale, ScreenScale) screen.DrawImage(frame, operation) } func (ui *UI) Layout(outsideWidth, outsideHeight int) (int, int) { return Width, Height } func KeyPressed(key uint8) bool { return ebiten.IsKeyPressed(KeyMapping[key]) } func main() { rom := LoadROM() ui := UI{ Emulator: chip8.NewEmulator(KeyPressed), State: LoadingState, } ui.Emulator.LoadROM(rom) ebiten.SetWindowSize(Width, Height) ebiten.SetWindowTitle("CHIP-8 : " + rom.Name) if err := ebiten.RunGame(&ui); err != nil { log.Fatal(err) } }