package main /* #include "libretro-common/include/libretro.h" typedef struct retro_system_info retro_system_info; typedef struct retro_system_av_info retro_system_av_info; */ import "C" import ( "github.com/tangzero/chip8-emulator/chip8" ) var BuildVersion string var emulator *chip8.Emulator //export Initialize func Initialize() { emulator = chip8.NewEmulator(nil, nil) } //export Deinitialize func Deinitialize() { emulator = nil } //export GetEmulatorInfo func GetEmulatorInfo(info *C.retro_system_info) { info.library_name = C.CString("CHIP-8 Emulator by TangZero") info.library_version = C.CString(BuildVersion) info.valid_extensions = C.CString("ch8") info.need_fullpath = false info.block_extract = false } //export GetEmulatorAVInfo func GetEmulatorAVInfo(info *C.retro_system_av_info) { info.geometry.base_width = chip8.Width info.geometry.base_height = chip8.Height info.geometry.max_width = chip8.Width info.geometry.max_height = chip8.Height info.geometry.aspect_ratio = 0.0 info.timing.fps = chip8.FPS info.timing.sample_rate = 44100 } func main() {}