package main import ( "bytes" _ "embed" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" "github.com/hajimehoshi/ebiten/v2/audio/wav" "github.com/tangzero/chip8-emulator/chip8" ) //go:embed test_opcode.ch8 var DefaultROM []byte const ( ScreenScale = 20 Width = chip8.Width * ScreenScale Height = chip8.Height * ScreenScale ) type State = int const ( LoadingState State = iota RunningState ) // Keyboard Layout // 1 2 3 C // 4 5 6 D // 7 8 9 E // A 0 B F var KeyMapping = []ebiten.Key{ ebiten.KeyX, ebiten.Key1, ebiten.Key2, ebiten.Key3, ebiten.KeyQ, ebiten.KeyW, ebiten.KeyE, ebiten.KeyA, ebiten.KeyS, ebiten.KeyD, ebiten.KeyZ, ebiten.KeyC, ebiten.Key4, ebiten.KeyR, ebiten.KeyF, ebiten.KeyV, } type GUI struct { State State Emulator *chip8.Emulator } func (gui *GUI) Update() error { if ebiten.IsKeyPressed(ebiten.KeyEscape) { gui.Emulator.Reset() } gui.Emulator.Update() return nil } func (gui *GUI) Draw(screen *ebiten.Image) { frame := ebiten.NewImageFromImage(gui.Emulator.Display) operation := new(ebiten.DrawImageOptions) operation.GeoM.Scale(ScreenScale, ScreenScale) screen.DrawImage(frame, operation) } func (gui *GUI) Layout(int, int) (int, int) { return Width, Height } func KeyPressed(key uint8) bool { return ebiten.IsKeyPressed(KeyMapping[key]) } func SoundPlayer(sound []byte) (func(), func()) { stream, err := wav.DecodeWithSampleRate(chip8.SampleRate, bytes.NewReader(sound)) assert(err) player, err := audio.NewContext(chip8.SampleRate).NewPlayer(stream) assert(err) player.SetVolume(0.5) return PlaySound(player), StopSound(player) } func PlaySound(player *audio.Player) func() { return func() { if player.IsPlaying() { return } player.Play() } } func StopSound(player *audio.Player) func() { return func() { player.Pause() assert(player.Rewind()) } } func main() { rom := LoadROM() gui := GUI{} gui.State = LoadingState gui.Emulator = chip8.NewEmulator(KeyPressed, SoundPlayer) gui.Emulator.LoadROM(rom) ebiten.SetWindowSize(Width, Height) ebiten.SetWindowTitle("CHIP-8 : " + rom.Name) assert(ebiten.RunGame(&gui)) } func assert(err error) { if err != nil { log.Panic(err) } }