#include "libretro.h" #include #include // callbacks static retro_video_refresh_t retro_video_refresh = NULL; static retro_input_poll_t retro_input_poll = NULL; static retro_input_state_t retro_input_state = NULL; // input params static unsigned input_port = 0; static unsigned input_device = 0; RETRO_API void retro_set_environment(retro_environment_t cb) { // TODO: implement this } RETRO_API void retro_set_video_refresh(retro_video_refresh_t cb) { retro_video_refresh = cb; } RETRO_API void retro_set_audio_sample(retro_audio_sample_t cb) { // TODO: implement this } RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { // TODO: implement this } RETRO_API void retro_set_input_poll(retro_input_poll_t cb) { retro_input_poll = cb; } RETRO_API void retro_set_input_state(retro_input_state_t cb) { retro_input_state = cb; } RETRO_API void retro_init(void) { void Initialize(void); Initialize(); } RETRO_API void retro_deinit(void) { void Deinitialize(void); Deinitialize(); } RETRO_API unsigned retro_api_version(void) { return RETRO_API_VERSION; } RETRO_API void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(struct retro_system_info)); void GetEmulatorInfo(struct retro_system_info * info); GetEmulatorInfo(info); } RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info) { memset(info, 0, sizeof(struct retro_system_av_info)); void GetEmulatorAVInfo(struct retro_system_av_info * info); GetEmulatorAVInfo(info); } RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device) { input_port = port; input_device = device; } RETRO_API void retro_reset(void) { void Reset(void); Reset(); } RETRO_API void retro_run(void) { void Run(void); Run(); } RETRO_API size_t retro_serialize_size(void) { return 0; // TODO: implement this } RETRO_API bool retro_serialize(void *data, size_t size) { return true; // TODO: implement this } RETRO_API bool retro_unserialize(const void *data, size_t size) { return true; // TODO: implement this } RETRO_API void retro_cheat_reset(void) { // TODO: implement this } RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code) { // TODO: implement this } RETRO_API bool retro_load_game(const struct retro_game_info *game) { bool LoadGame(struct retro_game_info *); return LoadGame((struct retro_game_info *)game); } RETRO_API bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info) { return true; // TODO: implement this } RETRO_API void retro_unload_game(void) { // TODO: implement this } RETRO_API unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } RETRO_API void *retro_get_memory_data(unsigned id) { return NULL; // TODO: implement this } RETRO_API size_t retro_get_memory_size(unsigned id) { return 0; // TODO: implement this } void VideoRefresh(const void *data, unsigned width, unsigned height, size_t pitch) { retro_video_refresh(data, width, height, pitch); } void InputPoll(void) { retro_input_poll(); } int16_t InputState(unsigned id) { return retro_input_state(0, RETRO_DEVICE_JOYPAD, 0, id); }